# GetFlags(in HierarchyNode)

> Gets all the flags set on a given hierarchy node.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.5/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyCoreModule

## GetFlags(HierarchyNode)

```csharp
public HierarchyNodeFlags GetFlags(in HierarchyNode node)
```

### Parameters

**** (\[HierarchyNode]\(/engine/6000.5/script-reference/unity/hierarchy/hierarchynode)): The hierarchy node.

### Returns

| Type                                                                                        | Description                          |
| ------------------------------------------------------------------------------------------- | ------------------------------------ |
| [HierarchyNodeFlags](/engine/6000.5/script-reference/unity/hierarchy/hierarchynodeflags.md) | The flags set on the hierarchy node. |
