# FlagsChanged

> Raised when flags on HierarchyNode instances are changed.

## Definition

* **Type:** Event
* **Namespace:** [Unity.Hierarchy](/engine/6000.5/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyModule

```csharp
public event HierarchyView.FlagsChangedEventHandler FlagsChanged
```
