# GetNodes(Hierarchy, ReadOnlySpan<EntityId>, Span<HierarchyNode>)

> Get the hierarchy nodes corresponding to the given entity ids.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.5/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyModule

```csharp
public static void GetNodes(this Hierarchy hierarchy, ReadOnlySpan<EntityId> entityIds, Span<HierarchyNode> outNodes)
```

### Parameters

**** (\[Hierarchy]\(/engine/6000.5/script-reference/unity/hierarchy/hierarchy)): The hierarchy.**** (\[ReadOnlySpan\<EntityId>]\(https\://learn.microsoft.com/dotnet/api/system.readonlyspan-1)): The entity ids.**** (\[Span\<HierarchyNode>]\(https\://learn.microsoft.com/dotnet/api/system.span-1)): The hierarchy nodes.
