# ExecuteIncrementalTimed(double)

> Executes commands from the hierarchy command list until a time limit is reached.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.5/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyCoreModule

```csharp
public bool ExecuteIncrementalTimed(double milliseconds)
```

### Parameters

**** (\[double]\(https\://learn.microsoft.com/dotnet/api/system.double)): The time limit in milliseconds.

### Returns

| Type                                                          | Description                                                                               |
| ------------------------------------------------------------- | ----------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | `true` if additional invocations are needed to complete the execution, `false` otherwise. |
