# GetGameObject(in HierarchyNode)

> Gets the GameObject that represents the subscene for the specified HierarchyNode.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy.Editor](/engine/6000.5/script-reference/unity/hierarchy/editor.md)
* **Assembly:** UnityEditor

## GetGameObject(HierarchyNode)

```csharp
public GameObject GetGameObject(in HierarchyNode node)
```

### Parameters

**** (\[HierarchyNode]\(/engine/6000.5/script-reference/unity/hierarchy/hierarchynode)): The [HierarchyNode](/engine/6000.5/script-reference/unity/hierarchy/hierarchynode.md) to get the [GameObject](/engine/6000.5/script-reference/unityengine/gameobject.md) for.

### Returns

| Type                                                                    | Description                                                                                               |
| ----------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------- |
| [GameObject](/engine/6000.5/script-reference/unityengine/gameobject.md) | The [GameObject](/engine/6000.5/script-reference/unityengine/gameobject.md) that represents the subscene. |
