# Log(object, object)

> Logs an informational message.

## Definition

* **Type:** Method
* **Namespace:** [Unity.GraphToolkit.Editor](/engine/6000.5/script-reference/unity/graphtoolkit/editor.md)
* **Assembly:** UnityEditor

## Log(Object, Object)

```csharp
public void Log(object message, object context = null)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): The message to display.**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): Optional context object to associate with the message. The context is typically a node in the graph that the message relates to.

### Remarks

When a `context` is provided, the system displays an info marker next to the specified object in the graph editor. The message also appears in the Unity Console. If no context is given, the message is logged to the console only. Use for communicating non-critical information.
