# PartialResult

> Query didn't reach the end location, returning best guess.

## Definition

* **Type:** Field
* **Namespace:** [Unity.AI.Navigation.LowLevel](/engine/6000.5/script-reference/unity/ai/navigation/lowlevel.md)
* **Assembly:** UnityEngine.AIModule

```csharp
PartialResult = 64
```

### Remarks

Unity sets this flag on the status that [NavWorld.EndFindPath](/engine/6000.5/script-reference/unity/ai/navigation/lowlevel/navworld/endfindpath.md) returns when the search reached the closest position it could find instead of the requested end location. The resulting path is still usable.
