# MoreDataAvailable

> The output buffer provided to the query was too small to hold all the results.

## Definition

* **Type:** Field
* **Namespace:** [Unity.AI.Navigation.LowLevel](/engine/6000.5/script-reference/unity/ai/navigation/lowlevel.md)
* **Assembly:** UnityEngine.AIModule

```csharp
MoreDataAvailable = 16
```

### Remarks

Provide a larger output buffer to the operation to solve the issue. [NavWorld.GetEdgesAndNeighbors](/engine/6000.5/script-reference/unity/ai/navigation/lowlevel/navworld/getedgesandneighbors.md) and the [NavWorld.Raycast](/engine/6000.5/script-reference/unity/ai/navigation/lowlevel/navworld/raycast.md) overload that fills a path buffer both report this flag.
