# XR project set up

> How to set up a project for an XR game or application.

To set up a Unity project for XR:

* Use the **XR Plug-in Management** settings to enable and configure the plug-ins needed for the XR devices and platforms supported by the project
* Add XR support packages, such as AR Foundation and the XR Interaction Toolkit
* Add the components and GameObjects needed to support XR to your scenes

Refer to the following topics for more information:

| Topic                                                                                                                | Description                                                                          |
| -------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------ |
| [Choose and configure XR provider plug-ins](/engine/6000.5/manual/xr/configuring-project-for/configure-providers.md) | Use XR Plug-in Management to choose and configure XR provider plug-ins.              |
| [Create an XR project](/engine/6000.5/manual/xr/configuring-project-for/create-projects.md)                          | How to create a Unity project for XR development.                                    |
| [XR scene setup](/engine/6000.5/manual/xr/configuring-project-for/scene-setup.md)                                    | Understand how to set up your scene for XR, including input options, and XR origin.  |
| [XR Plug-in Management settings](/engine/6000.5/manual/xr/configuring-project-for/plugin-management.md)              | Understand the settings you can configure with XR Plug-in Management.                |
| [Develop for Android XR workflow](/engine/6000.5/manual/xr/configuring-project-for/android-xr-develop.md)            | Understand the packages and resources you can use to develop for Android XR devices. |
| [Develop for Meta Quest workflow](/engine/6000.5/manual/xr/configuring-project-for/meta-quest-develop.md)            | Understand the packages and resources you can use to develop for Meta Quest devices. |

> **Note:**
>
> When you create a Unity project, you can use one of the **XR templates** available in the Unity Hub. These templates create the project with selected XR packages already added to the project. Even when you start with a template, you must configure the project as outlined in this section.
