# Scene view preferences reference

> Reference for Scene view preferences.

Customize these settings to control object placement and visibility while you edit in the Editor view.

To open these preferences, in the Unity Editor go to **Edit** > **Preferences** > Editor (macOS: **Unity** > **Settings** > **Scene View**).

## General Scene view settings

The **General Scene view settings** section contains the following settings.

| **Setting**                                                         | **Description**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| ------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **3D Placement Mode**                                               | Sets where newly created 3D objects are placed in the scene. The following options are available:**World Origin**: Instantiates new 3D objects at world coordinates `0, 0, 0`.**Scene Intersection**: Instantiates new 3D objects at the nearest collider in the center of the **Scene** view. If no collider is hit, the 3D object is instantiated at the [`SceneView.pivot`](/engine/6000.5/script-reference/unityeditor/sceneview/pivot.md).**Scene Pivot**: Instantiates new 3D objects at the [`SceneView.pivot`](/engine/6000.5/script-reference/unityeditor/sceneview/pivot.md). |
| **Use prefab asset position when dropping on the Hierarchy window** | Places prefabs added to a scene through the **Hierarchy** window at the transform position value they were saved with. When disabled, prefabs are placed according to the **3D Placement Mode** setting. This setting is disabled by default.                                                                                                                                                                                                                                                                                                                                           |
| **Create Objects with Constrained Proportions scale on**            | Defines the default behavior for **Scale** in the [Transform](/engine/6000.5/manual/working-with-gameobjects/gameobject-fundamentals/class-transform.md) component. When enabled, changing a GameObject's scale on any axis changes the other axes by the same amount. You can disable and enable this option for individual GameObjects in the **Inspector** window.                                                                                                                                                                                                                   |
| **Auto-hide gizmos**                                                | Hides the gizmos of components collapsed in the **Inspector** window.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| **Refresh the Scene view only when the Editor is in focus**         | Ignores the **Always Refresh** flag on the **Scene** view when the Unity Editor is not the active application.                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |

## Scene view handles settings

The **Handles** section of the **Scene view** preferences contains the following settings.

| **Setting**        | **Description**                                                                                                                                     |
| ------------------ | --------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Line Thickness** | Sets the line thickness of your [transform tools](/engine/6000.5/manual/working-with-scenes/scenes-manage-gameobjects/positioning-game-objects.md). |

## Scene view search settings

The **Search** section of the **Scene view** preferences contains the following settings.

| **Setting**                                   | **Description**                                                                                       |
| --------------------------------------------- | ----------------------------------------------------------------------------------------------------- |
| **Enable filtering while searching**          | Grays out any non-matching items in the **Scene** view. Enabled by default.                           |
| **Enable filtering while editing LOD groups** | Grays out other objects in the scene while you edit level of detail (LOD) groups. Enabled by default. |

## Additional resources

* [Manage GameObjects in the Scene view](/engine/6000.5/manual/working-with-scenes/scenes-manage-gameobjects.md)
* [Scene view reference](/engine/6000.5/manual/unity-editor/editor-windows-views-reference/using-the-scene-view.md)
* [Unity Editor preferences](/engine/6000.5/manual/unity-editor/editor-settings-reference/preferences.md)
* [Level of detail (LOD) for meshes](/engine/6000.5/manual/analysis/graphics-performance-profiling/lod/level-of-detail.md)
* [Gizmos menu](/engine/6000.5/manual/unity-editor/editor-windows-views-reference/gizmos-and-handles/gizmos-menu.md)
