# Create a 2D texture array

> Import 2D texture arrays from source texture files that are divided into cells.

To create a 2D texture array, import a flipbook texture. A flipbook texture contains multiple textures arranged in a grid.

Follow these steps:

1. Import the texture into your project.

2. In the **Project** window, select the texture. Unity displays the texture import settings in the Editor window.


   **An example flipbook texture.:**
   ![](/api/media?file=/engine/6000.5/media/images/TextureImporter-Flipbook-2D.jpg)

3. In the **Inspector** window, set **Texture Shape** to **2D Array**.

4. Set **Columns** and **Rows** to the appropriate values for your flipbook texture.

5. Select **Apply**.

Unity adds a texture array slice for each cell in the flipbook texture.

For more information, refer to [Import a texture](/engine/6000.5/manual/materials-and-shaders/textures/importing-textures.md).
