# Light sources

> Resources for adding light to a scene, with Light components, ambient light, emissive materials, and cookies.

Resources for adding light to a scene, with Light components, ambient light, and cookies.

| **Page**                                                                                                                           | **Description**                                                                                                                 |
| ---------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------- |
| [Light components](/engine/6000.5/manual/lighting-overview/lighting-light-sources/components.md)                                   | Resources for adding lights to specific points in a scene.                                                                      |
| [Add ambient light from the environment](/engine/6000.5/manual/lighting-overview/lighting-light-sources/lighting-ambient-light.md) | Improve the look of a scene with light that doesn't come from a specific source.                                                |
| [Cookies](/engine/6000.5/manual/lighting-overview/lighting-light-sources/cookies.md)                                               | Resources for adding masks to lights to simulate caustics, soft shadows, and light shapes such as light entering from a window. |

## Additional resources

* [View and control a light from its perspective in URP](/engine/6000.5/manual/lighting-overview/lighting/lights-placement-tool.md)
* [Emit light from a GameObject with emissive materials in the Built-In Render Pipeline](/engine/6000.5/manual/lighting-overview/lighting-birp/lighting-emissive-materials.md)
* [Light component Inspector window reference for URP](/engine/6000.5/manual/lighting-overview/lighting/light-component.md)
* [Light component Inspector window reference for the Built-In Render Pipeline](/engine/6000.5/manual/lighting-overview/lighting-birp/class-light.md)
* [Visual effects](/engine/6000.5/manual/visual-effects.md)
