# Changing resolution scale

> Techniques for improving performance by rendering at a lower resolution.

To reduce the amount of work for the GPU and speed up rendering, you can change the resolution of the image Unity renders.

| **Page**                                                                                                    | **Description**                                                                                          |
| ----------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------- |
| [Introduction to changing resolution scale](/engine/6000.5/manual/cameras/resolution-scale/introduction.md) | Learn about the different dynamic resolution and upscaling techniques in the different render pipelines. |
| [Dynamic resolution](/engine/6000.5/manual/cameras/resolution-scale/dynamic-resolution.md)                  | Resources for rendering at a lower resolution dynamically, to reduce the amount of work for the GPU.     |

## Additional resources

* [Upscaling resolution in URP with Spatial-Temporal Post-processing (STP)](/engine/6000.5/manual/cameras/urp/change-resolution-scale-urp.md)
* [Dynamic resolution in the High Definition Render Pipeline (HDRP)](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/Dynamic-Resolution.html)
* [Graphics rendering: Getting the best performance with Unity 6](https://www.youtube.com/watch?v=Oc6T4hh5gaI)
