# The camera view

> Resources about the view frustum, and techniques for changing or moving the camera view.

Resources about the view frustum, and techniques for changing or moving the camera view.

| **Page**                                                                                                                 | **Description**                                                                                                   |
| ------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------- |
| [Introduction to the camera view](/engine/6000.5/manual/cameras/camera-view/understanding-frustum.md)                    | Learn about the shape of the region the camera views, including the view frustum and clipping planes.             |
| [Make the camera perspective oblique](/engine/6000.5/manual/cameras/camera-view/oblique-frustum.md)                      | Set the view frustum so that one side extends at a shallower angle, for example to increase the feeling of speed. |
| [Calculate the size of the frustum at a distance](/engine/6000.5/manual/cameras/camera-view/frustum-size-at-distance.md) | Get the size and shape of the frustum rectangle at a distance from the camera.                                    |
| [CameraRays](/engine/6000.5/manual/cameras/camera-view/camera-rays.md)                                                   | Resources about calculating and using lines that point from the camera to positions in world space.               |

## Additional resources

* [Set the camera background with Clear Flags in the Built-In Render Pipeline](/engine/6000.5/manual/cameras/birp/camera-background-birp.md)
