# LiveOps Building Blocks prerequisites

> Learn how to set up your project to work with the Unity Services that the LiveOps Building Blocks use.

To use the LiveOps Unity Building Blocks, set up the following in your project:

* Link your project to the Unity Dashboard
* Set a target environment
* Set up deployment

## Link your project to the Unity Dashboard

To use Unity Cloud, follow the instructions to [Configure a project for Unity Cloud](https://docs.unity.com/en-us/cloud/projects/configure-project-for-unity-cloud.md).

## Set a target environment

A project that uses Unity Cloud targets an [environment](https://docs.unity.com/ugs/en-us/manual/overview/manual/service-environments.md) in the Cloud project. You can create and delete environments in the Unity Dashboard. To select a target environment, do the following:

1. Link your project to the Unity dashboard.
2. In the Editor, go to **Edit** > **Project Settings.**
3. Go to the **Services** > **Environments** section.
4. Follow the steps that appear to create or select an existing environment.
5. Expand the **Environment** dropdown to select an environment.

## Set up deployment

To deploy assets in the LiveOps Building Blocks to the cloud, set up deployment in your scene:

1. Go to **Services** > **General Settings** > **Services**.
2. In the Project Settings window that appears, follow the instructions to select an organization and a cloud project.

## Additional resources

* [Leaderboards](https://docs.unity.com/ugs/en-us/manual/leaderboards/manual/leaderboards.md)
* [Get started with Unity Player Accounts](https://docs.unity.com/ugs/en-us/manual/authentication/manual/unity-player-accounts.md#get-started)
* [Cloud Code Authentication.](https://docs.unity.com/ugs/en-us/manual/cloud-code/manual/modules/how-to-guides/authentication.md)
