# Create an Animator Controller

> Build an Animator Controller asset from the Project window or Assets menu.

You can view and set up character behavior from the Editor view (Menu: **Window** > **Animation** > **Animator**).

To create an Animator Controller, do one of the following:

* Select **Create** > **Animator Controller** from the Project window.
* Right-click in the Project window and select **Create** > **Animator Controller**.
* From the Assets menu, select **Assets** > **Create** > **Animator Controller**.

This creates a `.controller` asset. In the **Project Browser** window.

After the state machine setup has been made, you can drop the controller onto the Animator component of any character with an Avatar in the **Hierarchy View**.
