# SinglePass

> This is a faster rendering path for VR than XRSettings.StereoRenderingMode.MultiPass.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.3/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.VRModule

```csharp
SinglePass = 1
```

### Remarks

The speed boost is achieved by traversing the scene graph only once while issuing two draw calls for each render node. The main render target must be a double wide render target. Scene culling and shadow map rendering is shared between both eyes.

Additional Resources: [XRSettings.stereoRenderingMode](/engine/6000.3/script-reference/unityengine/xr/xrsettings/stereorenderingmode-1.md).
