# loadedDeviceName

> Type of XR device that is currently loaded.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.XR](/engine/6000.3/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.VRModule

```csharp
public static string loadedDeviceName { get; }
```

### Remarks

**Note:** Rendering to the device may not be happening even though it is loaded.  Refer to [XRSettings.enabled](/engine/6000.3/script-reference/unityengine/xr/xrsettings/enabled.md).

In order to change the currently loaded device or reload the current device, use [XRSettings.LoadDeviceByName](/engine/6000.3/script-reference/unityengine/xr/xrsettings/loaddevicebyname.md).
