# renderTarget

> The output target for the render pass.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.3/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public RenderTargetIdentifier renderTarget
```

### Remarks

This a resource owned directly by the XR Display and is only valid this frame.  Can be a texture array.
