# srcTexArraySlice

> Describes source texture's desired array slice. Texture2D will have array slice 1.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.XR](/engine/6000.3/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public int srcTexArraySlice
```
