# textureLayout

> Set DisplaySubsystem to use certain texture layout. Should query supported texture layout through supportedTextureLayouts first for the capabilities.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.XR](/engine/6000.3/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public XRDisplaySubsystem.TextureLayout textureLayout { get; set; }
```
