# GetRenderPass(int, out XRRenderPass)

> Gets an XRDisplaySubsystem.XRRenderPass of a specific index.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.3/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

## GetRenderPass(int, XRRenderPass)

```csharp
public void GetRenderPass(int renderPassIndex, out XRDisplaySubsystem.XRRenderPass renderPass)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the render pass to get.  Must be less than [XRDisplaySubsystem.GetRenderPassCount](/engine/6000.3/script-reference/unityengine/xr/xrdisplaysubsystem/getrenderpasscount.md).**** (\[XRRenderPass]\(/engine/6000.3/script-reference/unityengine/xr/xrdisplaysubsystem/xrrenderpass)): Render pass to populate.
