# EndRecordingIfLateLatched(Camera)

> This function disables late latching recording of constant buffer locations.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.3/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public void EndRecordingIfLateLatched(Camera camera)
```

### Parameters

**** (\[Camera]\(/engine/6000.3/script-reference/unityengine/camera)): The camera where late latch end recording is to be done.
