# BeginRecordingIfLateLatched(Camera)

> This function enables late latching recording of constant buffer memory locations which are later patched with the latest pose data.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.XR](/engine/6000.3/script-reference/unityengine/xr.md)
* **Assembly:** UnityEngine.XRModule

```csharp
public void BeginRecordingIfLateLatched(Camera camera)
```

### Parameters

**** (\[Camera]\(/engine/6000.3/script-reference/unityengine/camera)): The camera where late latch recording is to be enabled.
