# windPulseMagnitude

> Defines how much the wind changes over time.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.WindModule

```csharp
public float windPulseMagnitude { get; set; }
```

### Examples

```csharp
// Creates a wind zone with the effect of a helicopter passing by
// Place this into an empty GameObject and move it over a tree
using UnityEngine;

public class ExampleScript : MonoBehaviour
{
    void Start()
    {
        var wind = gameObject.AddComponent<WindZone>();
        wind.mode = WindZoneMode.Spherical;
        wind.radius = 10.0f;
        wind.windMain = 3.0f;
        wind.windTurbulence = 0.5f;
        wind.windPulseMagnitude = 2.0f;
        wind.windPulseFrequency = 0.01f;
    }
}
```
