# hologramOpacity

> The opacity of captured holograms.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Windows.WebCam](/engine/6000.3/script-reference/unityengine/windows/webcam.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float hologramOpacity { get; set; }
```

### Remarks

This value must be within the range of 0.0 to 1.0. You must have also indicated that you wanted to capture holograms when you created your capture object.
