# DictationRecognizer.DictationResultDelegate

> Callback indicating a phrase has been recognized with the specified confidence level. You should register with DictationResult event.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEngine.Windows.Speech](/engine/6000.3/script-reference/unityengine/windows/speech.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public delegate void DictationRecognizer.DictationResultDelegate(string text, ConfidenceLevel confidence)
```
