# motorTorque

> Motor torque on the wheel axle expressed in Newton metres. Positive or negative depending on direction.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.VehiclesModule

```csharp
public float motorTorque { get; set; }
```

### Remarks

To simulate brakes, do not use negative motor torque - use [WheelCollider.brakeTorque](/engine/6000.3/script-reference/unityengine/wheelcollider/braketorque.md) instead.
