# UnscaledGameTime

> Update the VideoPlayer's time based on Time.unscaledTime.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Video](/engine/6000.3/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
UnscaledGameTime = 2
```

### Remarks

Use this value to synchronize playback with gameplay and to continue updates when gameplay is paused. For example, use this mode for menu transitions that are updated while the game is paused.
