# Freerun

> The video plays without influence from external time sources.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Video](/engine/6000.3/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
Freerun = 0
```

### Remarks

VideoPlayer will use a reasonable free running time source and will never correct for drift.
