# GetUint

> Use this method to get the value of a named unsigned integer property from the VFXEventAttribute.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.VFX](/engine/6000.3/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

## GetUint(int)

Use this method to get the value of a named unsigned integer property from the VFXEventAttribute.

```csharp
public uint GetUint(int nameID)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The ID of the property. This is the same ID that [Shader.PropertyToID](/engine/6000.3/script-reference/unityengine/shader/propertytoid.md) returns.

### Returns

| Type                                                         | Description                                                                                                                                                                  |
| ------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) | The value for the int you specify. Returns `0` if [VFXEventAttribute.HasUint](/engine/6000.3/script-reference/unityengine/vfx/vfxeventattribute/hasuint.md) returns `false`. |

## GetUint(string)

Use this method to get the value of a named unsigned integer property from the VFXEventAttribute.

```csharp
public uint GetUint(string name)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the property.

### Returns

| Type                                                         | Description                                                                                                                                                                  |
| ------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) | The value for the int you specify. Returns `0` if [VFXEventAttribute.HasUint](/engine/6000.3/script-reference/unityengine/vfx/vfxeventattribute/hasuint.md) returns `false`. |
