# elapsedTime

> The number of seconds the transition has been running, excluding delay phase time.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public double elapsedTime { get; protected set; }
```
