# radius

> Gets an estimate of the radius of a touch.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public Vector2 radius { get; protected set; }
```

### Remarks

Add `radiusVariance` to get the maximum touch radius, subtract it to get the minimum touch radius.
