# targetDisplay

> Set the display intended for the panel.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public int targetDisplay { get; set; }
```

### Remarks

This setting is relevant only when no render texture is applied, as the renderTexture takes precedence.
