# MatchWidthOrHeight

> Scales the panel area using width, height, or a mix of the two as a reference.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
MatchWidthOrHeight = 0
```
