# Fill(FillRule)

> Fills the currently defined path.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public void Fill(FillRule fillRule = FillRule.NonZero)
```

### Parameters

**** (\[FillRule]\(/engine/6000.3/script-reference/unityengine/uielements/fillrule)): The fill rule (non-zero or odd-even) to use. Default is non-zero.
