# selectableGameObject

> A GameObject from the Scene that can be used by EventSystem to get and set focus to this panel. If null, panel focus will be handled independently of Event System selection.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
GameObject selectableGameObject { get; set; }
```
