# Blur()

> Tell the element to release the focus.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public virtual void Blur()
```

### Remarks

If the element is not currently focused, calling this method has no effect.

Additional Resources: [Focusable.Focus()](/engine/6000.3/script-reference/unityengine/uielements/focusable/focus.md)
