# isDefaultPrevented

> Returns true if the default actions should not be executed for this event.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

> **Warning:**
>
> **Deprecated.** Use isPropagationStopped. Before proceeding, make sure you understand the latest changes to UIToolkit event propagation rules by visiting Unity's manual page [https://docs.unity3d.com/Manual/UIE-Events-Dispatching.html](https://docs.unity3d.com/Manual/UIE-Events-Dispatching.html)

```csharp
public bool isDefaultPrevented { get; }
```
