# DynamicAtlasCustomFilter

> Delegate that can be used as a custom filter for the dynamic atlas.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public delegate bool DynamicAtlasCustomFilter(Texture2D texture, ref DynamicAtlasFilters filtersToApply)
```
