# Wrap

> Repeats the gradient when sampling outside the [0, 1] range, creating a tiled effect.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.3/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
Wrap = 0
```
