# Prepare(JobHandle, SpriteShapeParameters, Sprite[])

> Prepare and generate the SpriteShape geometry that will be fed to SpriteShape generator for rendering.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.U2D](/engine/6000.3/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.SpriteShapeModule

```csharp
public void Prepare(JobHandle handle, SpriteShapeParameters shapeParams, Sprite[] sprites)
```

### Parameters

**** (\[JobHandle]\(/engine/6000.3/script-reference/unity/jobs/jobhandle)): JobHandle for the C# based SpriteShape Generator Job.**** (\[SpriteShapeParameters]\(/engine/6000.3/script-reference/unityengine/u2d/spriteshapeparameters)): Sprite Shape generation input params.**** (\[Sprite\[]]\(/engine/6000.3/script-reference/unityengine/sprite)): Input list of Sprites.
