# CanBindTo(Sprite)

> Return true if Sprite is packed into this SpriteAtlas.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.U2D](/engine/6000.3/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool CanBindTo(Sprite sprite)
```

### Parameters

**** (\[Sprite]\(/engine/6000.3/script-reference/unityengine/sprite)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
