# TreeMotionVectorModeOverride

> Options for motion vector rendering on the terrain.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public enum TreeMotionVectorModeOverride
```

## Fields

| Value                                                                                                                    | Description                                                                                                                                                                                     |
| ------------------------------------------------------------------------------------------------------------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [CameraMotionOnly](/engine/6000.3/script-reference/unityengine/treemotionvectormodeoverride/cameramotiononly.md)         | Use only camera movement to track motion for all SpeedTree models painted on the terrain.                                                                                                       |
| [ForceNoMotion](/engine/6000.3/script-reference/unityengine/treemotionvectormodeoverride/forcenomotion.md)               | Don't track motion for SpeedTree models painted on the terrain. Note that models are still rendered in the object motion vector pass, so the CPU performance is similar to `Per Object Motion`. |
| [InheritFromPrototype](/engine/6000.3/script-reference/unityengine/treemotionvectormodeoverride/inheritfromprototype.md) | For each SpeedTree model painted on the terrain, inherit the motion vector rendering mode from the import settings, instead of a terrain-global value.                                          |
| [PerObjectMotion](/engine/6000.3/script-reference/unityengine/treemotionvectormodeoverride/perobjectmotion.md)           | Use a specific pass to track motion for all SpeedTree models painted on the terrain.                                                                                                            |
