# BottomLeft

> Sorts tiles for rendering starting from the tile with the lowest X and the lowest Y cell positions.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.3/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
BottomLeft = 0
```

### Remarks

The [TilemapRenderer](/engine/6000.3/script-reference/unityengine/tilemaps/tilemaprenderer.md) will iterate through tiles by the next higher X value first before tiles with a higher Y value.
