# SRPBatch

> Sends batchable Sprites from the Tilemap in chunks to be rendered and can be batched using the Scriptable Render Pipeline (SRP) batching system.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.3/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
SRPBatch = 2
```

### Remarks

Use this mode if you are using a Scriptable Render Pipeline (SRP) and want Sprites on the Tilemap batch with other related Renderers using the SRP batching system. If you are not using a SRP, this will fallback to the default dynamic batching pipeline.
