# Individual

> Sends each Sprite from the Tilemap to be rendered individually.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.3/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

```csharp
Individual = 1
```

### Remarks

Use this mode if each [Sprite](/engine/6000.3/script-reference/unityengine/sprite.md) on the [Tilemap](/engine/6000.3/script-reference/unityengine/tilemaps/tilemap.md) needs to interact with other Renderers, for example due to sorting.
