# GetTileData(Vector3Int, ITilemap, ref TileData)

> Retrieves the tile rendering data for the Tile.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Tilemaps](/engine/6000.3/script-reference/unityengine/tilemaps.md)
* **Assembly:** UnityEngine.TilemapModule

## GetTileData(Vector3Int, ITilemap, TileData)

```csharp
public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
```

### Parameters

**** (\[Vector3Int]\(/engine/6000.3/script-reference/unityengine/vector3int)): Position of the Tile on the [Tilemap](/engine/6000.3/script-reference/unityengine/tilemaps/tilemap.md).**** (\[ITilemap]\(/engine/6000.3/script-reference/unityengine/tilemaps/itilemap)): The [Tilemap](/engine/6000.3/script-reference/unityengine/tilemaps/tilemap.md) the tile is present on.**** (\[TileData]\(/engine/6000.3/script-reference/unityengine/tilemaps/tiledata)): Data to render the tile. This is filled with [Tile](/engine/6000.3/script-reference/unityengine/wsa/tile.md), color and transform.
