# ClearRequestedMipmapLevel()

> Resets the requestedMipmapLevel field.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ClearRequestedMipmapLevel()
```

### Remarks

Resetting the [requestedMipmapLevel](/engine/6000.3/script-reference/unityengine/texture2d/requestedmipmaplevel.md) allows the mipmap streaming system to start choosing which mipmap should be loaded based on the position of cameras.
