# Dynamic

> Dynamic font assets can be populated at runtime, but incur a higher performance overhead than static font assets. A dynamic font asset depends on its source font file, which is included in builds.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.TextCore.Text](/engine/6000.3/script-reference/unityengine/textcore/text.md)
* **Assembly:** UnityEngine.TextCoreTextEngineModule

```csharp
Dynamic = 1
```
